The characters converse telepathically, with scratchily animated thought bubbles for the benefit of the player. There's even a love plot, in which the robot hero must rescue his girlfriend from servitude at the hands of the criminals. Players eventually learn all about who runs the robot city and why our protagonist was in the crash in the first place, plus solve plenty of problems for the city’s inhabitants, a lot of them caused by the thuggish criminal ring. He then must make his way back inside the robot enclave, where he uncovers a heinous plot by a gang of criminals to bomb the tallest tower in the city.ĭespite being entirely wordless, the story achieves a surprising degree of complexity and is never confusing. Our nameless mechanical hero is first seen crashing in the outskirts of the city, expelled for reasons unknown, and starts the game looking for his stray pieces and putting himself back together. ![]() Despite the scrappy aesthetic, every decaying detail is carefully orchestrated and designed, resulting in a surreal, beautiful world inhabited by a cast of automatons that make it feel like a robot fairy-tale. ![]() The game is set in a city made of pipes, tubes, and rusting metal edifices. Amanita Design, however, grasp this fact instinctually, as displayed by Machinarium, their latest miniature masterpiece which is overflowing with dozens of delightful little robotic characters. I don't know why this scenario generates such a response in us – maybe anthropologists or geneticists have a theory. ![]() Robots behaving like humans are cute and funny.
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